Well, if you take a look at some of the new ‘walkers printed in Commander 2014, you’ll see that they try to fly under the radar a bit. The first was that planeswalkers are perceived as a threat. Let me explain: In the example above I mentioned two key reasons I don’t like planeswalkers in Commander. If you’re Tezzeret, Agent of Bolas is perceived as a threat, it’s usually not too much hassle for your opponents to simply turn a few creatures sideways in his direction and end your fun. You have several, all of them glaring hungrily at your poor planeswalker’s loyalty counters. However, in big games of Commander, you don’t just have one opponent. Because the mana investment you make in a planeswalker gives you compounding returns every turn it remains in play, you actively want to try and steer the game in such a way that you can succeed at making this so. This is great for you, since you get at least another activation out of it. In a two player game, you can cast a planeswalker with a reasonable expectation that it will survive until your next turn, since your single opponent may have a hard time dealing with it. Mostly it’s because I feel that they’re just too fragile, and as soon as you cast one I feel like you have a target on your head. Personally, I’m not a big fan of planeswalkers in Commander. Once you get past the cool factor, though, the thought of having a planeswalker as your commander is very interesting. This time around, Wizards of the Coast decided to add a funky little twist to their new walkers-of-the-planes – they can be your commander! This is really awesome, and it’s something that I know a lot of Commander Players have been wishing they’d do for a long time. The first cycle of cards that caught my eye was the planeswalkers. ![]() If you open these up it’ll help you follow along. For your ease of reference, I’ve provided some links to the full spoiler of both the decklists and the individual cards here and here. Each deck is a mix of reprints of older cards, included to compliment the deck’s strategy, and new cards that have never been printed before! These new cards are unlikely to be printed in any regular sets in the future - which is a big driver of the hype behind the release - and they’re what I want to talk about today. The Commander 2014 release comprises of 5 purpose-built decks (one for each colour) that include everything you need to sit down for a game of Commander. Wizards of the Coast have embraced this format, which is why we’re here today. They then fill the remaining 99 slots of their deck with single copies of sweet spells and creatures that match the colour of the commander. Players build decks around a “commander”, which can be any legendary creature from Magic (or even planeswalkers, as we’ll find out soon…). Since it looks like this release is going to be unbelievably cool, what better way to kick off my Hobbymaster articles than to talk about it!įor those of you who are unaware, Commander is a casual format of Magic. I’ll be writing regularly on various topics, so keep your eyes peeled for updates! This week is an exciting week we’re only a few short days away from the much-anticipated release of this year’s Magic: the Gathering Commander 2014 decks. ![]() ![]() Hello everyone, and welcome to what will be the first of many articles that I write for Hobbymaster.
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