It never "runs out" either (unlike Superiority dice or Smites). A single OA from a Fighter or Barbarian isn't much to worry about a Sneak Attack is, forcing the enemy to engage the Rogue rather than dash past. Sneak Attack plus Sentinel makes you a pain in the butt (literally) to get past. Shove a bunch in Con and HP aren't a problem. Uncanny Dodge and Evasion means you can sit in the middle of a fight, any fight, all day (no limit due to Rages per day or anything), with the Wizard Fireballing your position with impunity. Straight Class Rogues are one of the best Tank Classes. I think effective tanks can be any of the following: Since no tank build is perfect, and each has its plusses and minuses, it really comes down to what seems fun to you and how you want to shine. In terms of getting enemies to attack you (or preventing them from attacking other members of your party), there are lots of neat features that do that -protection fighting style, battlemaster maneuvers, thorn whip/lightning lure, spirit guardians, doing lots of damage, being a grappler, being the main party buffer/healer (if you're facing intelligent enemies). In terms of tough-to-kill, you can do it by having lots of HP, having good defenses against effects (for example the fighter's Indomitable feature), being self-healing, having high AC, being resistant to damage. So you're making some tradeoffs no matter which way you go. There is no class / combo that is a perfect tank (hard to kill by spells, hard to kill by hits, can get enemies to attack him instead of others). Optimizing a tank is hard to do, since there are lots of different ways to tank. And then you get free hp in your wild shapes! He has also rolled incredibly has nearly 100 more hp than the paladin!įWIW, your hd rolling once you max con in this matter are 1d8 (Druid hd) + 5 (con mod) + 1 (hill dwarf racial) + 2 (toughness). My party is level 17 ATM and the hill dwarf Druid 17 is following the latter path. Even then, you're more likely to be KO'ed than dead. Infinite wild shapes + ludicrous hp = only unkillable if a horde of high-CR monsters catches you by surprise when you're in regular form, each you twice for max damage, and crit. Follow the same guidelines as before with con only bump wis once you're done with that (and even then, consider war caster instead of wis 20). Resist all but psychic while raging in animal form! Con starts at 17 (post racial) takes resilient: con to get it to 18, toughness and then bump con to 20. Less than level 20: hill dwarf moon Druid X/bear totem barbarian 3. Cast blur/some other disadvantage dealing effect on that fighter and you have a 1/400 chance to hit from the TARRASQUE! If you use your martial maneuver and get a 12, that jumps up to 41, where even the tarrasque needs to get a critical hit to damage you. Depending on your DM's ruling about evasive maneuvers, a fighter with plate of +3, shield of +3, and Defender has a base AC of 29. It's fairly easy to get to the level of "I can't be hit unless you crit" However, if you have the proper artifacts. You rage and through gaining resistance to mundane weapons, you basically double the HP which isn't even yours to begin with.Ĭrudely put, that's 34 (Brown Bear) x2 x2 + your own HP, at level 3.Īnd later you can just spam summons so that they could act as tanks in your stead anyway.ĪC tanks are good too, but bounded accuracy means they can't ever be the "I can't be hit, ever" builds of 3.5e. One of the best tanks I've played is Moon Druid X / Barbarian 1. What are your tanky builds? Do you prioritize HP or AC? Is there a style of tanking outside of Druid that isn't Sword and Board? Workable Races: Anything with a WIS boost (Humans, Hill Dwarf, Wood Elf, Half-Elf) Workable Races: Dwarf, Human, Half-Orc, Half-Elf Workable Races: Dwarf, Human, Half-Orc, Rock Gnome (EK only) Some BM maneuvers help, some EK spells bolster your tanking Action Surge & Second Wind can be used well while tanking Workable Races: Dwarf, Human, Half-Orc, Stout Halfling Doesn't need armor, can still tank even with DEX weapons You are small, but Sword & Board works for small characters in 5e Poison Resist/Brave/Gnome Cunning can help +1 CON, your +2 is only good for certain classes Fey Ancestry can help in specific situations, SCAG variants might have utility too Take +1 to CON and STR, CHA is hit or miss for you More health = more attacks, so Savage Attacks has slightly more benefit Relentless Endurance can give you an extra chance Variant humans have an extra feat for Shield Master/Tough/Resilient, standard is good if you need a 3rd stat Hill Dwarves get +1 HP per level, Mountain Dwarves get +2 STR (good since any tank needs STR) Just been thinking lately about how the main options stack against one another:
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